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Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Creators
Details
Licensed CC-BY-NC-4.0
Published last year
Updated 2 weeks ago
Changelog
Forge, Mods, Resources & Data:
- Revised & rebuilt modpack
- Overhauled custom resource system (compressed, optimized, and cached resources)
- Overhauled custom data system
- Overhault backend scripting system
- Added "Clay Soldiers" mod & customized accordingly
- Added "Secret Doors" mod & customized accordingly
- Added "Simplest Hammers" mod & customized accordingly
- Added "Simplest Excavators" mod & customized accordingly
- Added "Simplest Copper Gear" mod & customizer accordingly
- Added a few non content but helpful client and server mods
- Added a few backend mods for backend development
- Substituted a few mods with similar alternatives
- Updated outdated mods
- Many optimizations and performance improvements
Audio & Visual:
- Finalized world, biome, sky, and fog colors
- Adjusted fog density and distance for accuracy
- Adjusted visual attack speed for a handful of items
- Adjusted shaders for accuracy
- Changed textures for many blocks, items, and interfaces
- Changed a handful of items to have their beta orientations
- Changed a handful of items to have their beta world sizes
- Changed block outlines for a handful of blocks
- Revised sound and song pattern selection system
- Revised particle system and many particle textures
- Removed crouch transition animation
- Removed FML loading screen and indication
- More that I probably forgot to write down as I did them, but those are the most notable
Gameplay, Items & Logic:
The whole modpack was rebuilt, but in comparison here are the most notable changes to gameplay:
- Custom attributes for Aether and a handful of Twilight Forest content (please give feedback so I can properly balance these)
- Multiplayer land claiming! Press M to view the land claiming map and protect your area. View Cadmus mod page for more information
- Twilight Forest item enchantments removed (handled with custom attributes)
- Revamped and revised structure generation
- Revamped and revised loot table generation
- Adjusted sprinting system
- Adjusted implementation of "Waystones" mod
- Adjusted mob spawn group sizes and locations
- Immersive Aircraft vehicle no longer work in the Twilight Forest
- Changed crafting recipes for a large handful of items
- Attempted recreation of a few old glitches and bugs
- All wood slab types function as stone (minus flammability)
- Leather armor is now dyeable again
- Squids drop ink sacs again, and inc sacs make black dye
- Added copper armor, and a copper sword
- Added back a handful of misc items and integrated them into other content, most notably:
- Cats! Find them in Jungles
- Copper Furnace
- "Weat on a Stick" to control pigs with saddles again
- Ender Chest as "Personal Vault"
- Totem of Undying (found in ancient cities)
- Ender Pearls as "Teleport Orb" (found in ancient cities)
- Some "Deep Dark" related content (NO WARDEN YET)
- Reduced kelp spawn density
- Removed seagrass, and a few other misc world decoration blocks
- Removed smooth stone blocks, stone now crafts smooth stone slabs
- Removed path type blocks, and the ability to right click grass blocks with a shovel
- Removed recipes for base mossy blocks (still obtainable naturally)
- Removed single petrified slab block entry
- Removed whole wood blocks
- Removed coral related items
- Removed powdered snow
- Removed Twilight Forest hollow logs
- Removed Trials Mod Backport due to game breaking issues with world generation and loot tables
- Removed creative mode, and all support for creative mode entirely (I mean... it wasnt in Beta)
Bug fixes:
- Fixed issues causing world and game load times to be slower than they should have been
- Fixed sunrise/set horizon rendering. Enjoy a sunrise/set at any render distance!
- Fixed item names for a handful of items
- Fixed leaves not dropping when harvested with shears
- Fixed an issue that caused a handful of structures to not spawn
- Fixed biome temperatures
- Fixed bow texture animating in skeleton hands
- Fixed sounds for Twilight Forest mobs
- Fixed strange culling behaviour affecting entity render distances
- Fixed a icons displaying removed content
- Fixed a handful of items not having crafting recipes
- Fixed a handful of recipes not yielding the correct output
- Fixed stack sizes for a handful of food items (melons, cookies, white apples, etc)
- Fixed health values for a handful of items (mostly modded)
- Fixed modded curios equips having an equip sound
- Fixed strider spawn rates
- Fixed world loading bar not updating sometimes
- Fixed Aether enchanting & repairing not working in all cases
- Fixed a bug causing skins to not work
- Fixed instances of soul fire appearing in structures
- More that I probably forgot to write down as I did them, but those are the most notable
Planned future updates:
- Balance Aether & Twilight Forest bosses and content (I need testers and feedback and opinions!!!) (Also fix boat drops)
- Unify and use only one source for particle and sound modification, currently multiple (packs & Nostalgic Tweaks)
- Proper support for worlds that are not the default preset (structures, colors, textures)
- Make modded stairs and chests in inventory face classic orientation
- Revise leather and dye system, improvements to be made?
- Recode stairs drop base block script
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Port "breakfree" mod to neoforge
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Go through all recipes and fix the ones that have random entries, for example CC: Turtles
- Find proper solution for Blazes and Wither Skeletons
- Deep Aether Mod? / Aether Lost Content Mod?
- The return of the Warden and Wither, integrated properly into the Nether
Known issues / things that bother me / things I do not have a solution for:
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) (BIGGEST ISSUE CURRENTLY PLS HELP)
- A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
- Ambrosium shards play the eating animation when consumed
- Heart icons for mountable entities sometimes appear in the wrong position
- Cats do not originally spawn as ocelots that can be tamed and converted into cats
- My method of removing statistics is just blanking out the entry in the lang files
- Swet Banner and Ominous Banner still appear in REI menu
- Spam crouching in third person bugs out the camera a little
- A very small handful of objects with NBT may spawn from structures even though they are removed
- Effects UI overlaps with Curios UI in the inventory
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
Dependencies
attributizer-2.1.jarAdded via overrides
forgery-3.6.2+1.20.jarAdded via overrides
twilightforest-1.20.1-4.3.2508-universal.jarAdded via overrides
KryptonReforged-0.2.3.jarAdded via overrides
umbral_skies-1.3.jarAdded via overrides
Files
Metadata
Release channel
BetaVersion number
b-1.0.0Loaders
Game versions
1.20.1Environment
Client and server, required on both
Downloads
65Publication date
June 21, 2025 at 4:52 PMPublisher

qad3n
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