Compatibility
Minecraft: Java Edition
1.12.2
Platforms
Supported environments
Creators
Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 2 weeks ago
Changelog
- Removed Thaumcraft support (in favor of Thaumcraft Fix)
- Improved compatibility of Block Overlay bugfix
- OptiFine support for Remove 3D Anaglyph Button tweak
- No Pathfinding Chunk Loading tweak enhancement: Only suppress chunk-loads for ChunkCache if pathfinding
- Fixed The Erebus cabbage tweak dropping seeds with metadata 15 if not fully grown
- Updated Japanese translation
🐞 NEW BUGFIXES
- Extend Item Durability Range: Changes the durability storing to use ints instead of shorts, eliminating many issues with high-durability items (I.E. TiC tools)
🔧 NEW TWEAKS
- Armor Swap: Enable the ability to swap equipped armor when right-clicking armor, instead of only being able to equip armor when the slot is empty. Also applies to Elytra
- Better Rail Placement: Implements an improved system that makes rails face the player when placed
- Faster Advancement Trigger Checking: Optimizes triggering advancements when obtaining items
- Hunger Treshold to Sprint: Sets the limit of required hunger to be able to sprint
- Music Control: Enables various music playback control tweaks
- Spawn Chunks Generation: Determines if overworld spawn chunks are generated during world creation
- Spawn Chunks Loading: Determines if overworld spawn chunks are always kept loaded
- Unsafe Sleeping
- Highlight Unsafe Mobs: Apply the Glowing potion effect for a configurable length of time to nearby mobs preventing sleeping
- Ignore Unsafe Sleeping: Allow sleeping even if mobs are nearby
- View Bobbing Mode: Sets the view bobbing mode (Default: Bobs both hand and camera (vanilla default); Hand only: Bobs only hand; Camera only: Bobs only camera)
⚙️ NEW MOD INTEGRATION
- Astral Sorcery
- Fix Fluid Vein Overflow: Fixes a bug where the fluid veins could overflow, resulting in empty veins (just water)
- Allow Unlimited Fluid Veins: Make it so max size fluid veins never run out
- Allow to change the Neromantic Prime Extraction Quantity: Allows configuring the amount extracted from the fluid vein per Neromantic Prime operation
- Allow to specify dimensions for fluid veins: Extends the fluid vein configuration to allow specifying in which dimensions a fluid can generate
- CoFH Core
- Multishot Enchantment For Any Bow: Applies the Multishot enchantment to most bows instead of vanilla and CoFH only
- Divine RPG
- Change Water Mob Creature Type: Changes the creature type for DivineRPG Water Mobs to be WATER_CREATURE, fixing issues with hostile mob spawn caps and infinite water mob spawning
- Fix Aquamarine Stack Size: Aquamarine has durability, yet doesn't have a max stack size of 1
- Fix Consuming Incorrect Hand: Fix various DivineRPG items consuming the item in the main hand regardless of the hand actually used
- Immersive Engineering
- Tool Break Fire Event: Fires the PlayerDestroyItemEvent when an Immersive Engineering tool breaks, fixing a number of cross-compatibility issues
- Tool Break Hand Replacement: Fixes the tool breaking setting the main hand to empty regardless of what hand the tool is in
- Item Favorites
- Linux Saving/Loading: Fixes saving and loading of favorite items on Unix systems
- Quark
- Fix Untranslated Link Items: When using the Link Items feature, if playing on a server, items that are not localized serverside will display the lang code in chat. This only impacts servers.
- Random Things
- Fix Spectre Dimension Teleport Stall: Fix a bug where teleporting to the Spectre dimension on servers can leave the player stalled out in the void
- Item Collector Dupe: Fixes a duplication exploit connected to the Advanced Item Collector
Files
Metadata
Release channel
ReleaseVersion number
1.17.0Loaders
Game versions
1.12.2Environment
Client and server, required on both
Downloads
5720Publication date
October 27, 2025 at 4:42 PMPublisher
ACGaming
Owner




