Compatibility
Minecraft: Java Edition
1.20.1
1.19.2
1.18.2
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 3 years ago
Updated 5 months ago
Changelog
New Features
- The fume filter now supports resuming without consuming another burnable provided either there is no burnable in the slot or the burnable type is the same
- Added ice and blue ice staves/wands
- Added a new silver spell for undead
- Added runic enchanting recipes for swift sneak
- Added ward cantrip
- Added spectral fence spell
- Witch Hunters can now apply glowing
- Witch Hunters can now chill targets
- Added a proper defeated animation for the council warden
- Added a new relic
Improvements
- Improved construct pathing and door interactions
- Improved the clarity of the manaweaving wand tooltip regarding cantrips
- Improved Eldritch Orb targeting to use the same targeting constructs do for determining allies and attackables
- Spectral saw blades no longer destroy items
- Witch Hunters have been given a visual and animation overhaul
- Witch Hunters have a new quick animation for their trickshots when their target is close
- Witch Hunters and Crypt Stalkers now move around more while attacking
- Improved M&A mob AI overall
- Improved manaweaves to transfer the tier and faction of their caster (including projected ones)
- Improved construct automation; now they have tier knowledge based on their materials. They can never go higher than the tier of their owner. This should help with automation.
Balance
- Fire damage's damage type is now properly fire instead of "fireball"
- Constructs have been given a teleport cooldown, lowered by better materials
- Added a config for whether possession should affect players. Defaults to false.
- Attacking or casting a non-self spell with greater invisibility will now disable the effect for 5 seconds, before it will re-apply automatically. This cooldown can be reset by being affected by greater invisibility again. The same actions now briefly suppress camoflage, similar to moving.
- Increased vinteum manaweaver wand durability to 100 from 25
- Reworked mana shield, it now offers flat 1:1 damage reduction before armor to sourced damage only. Magnitude controls the maximum damage reduced and buffs at a flat cost per point, but otherwise does not increase the reduction cost.
- Illusory creeper now only allows one application per spell tick
- Wall spells can no longer include non-channeled components
- Illusory creeper can now only be affected by beneficial effects
- Telekinesis can no longer affect players
- Cloudstep enchant now allows walking on top of powdered snow, like leather boots
- Fey casting resource time of day bonus now stacks with sanctum invocation, battlemage amulet, and other multiplicative benefits
- Added a line of sight check to imp leap attacks
- Added a built in cooldown to entangle where it cannot affect the same target more than once in a (duration) + 10 second period
- Adjusted entangle's duration range by default to 3 -> 8 seconds
Bug Fixes
- Fixed the recipe for emerald infused sandstone
- Fixed pack rote progress issue
- Fixed a ticking block entity with eldrin altars that were left running
- Fixed a bug with the M&A particle serializer that could cause disconnections for serverside-spawned particles
- Fixed an issue with block-targeting for wall spells
- Fixed a performance issue with item tier resolution during world load
- Fixed an issue with demon armor causing crashes when trying to apply an attribute modifier that is already applied to the character
- Fixed an issue where obsidian constructs (3+ parts) were not properly immune to fire. Updated the codex to specifically call out the 3 part requirement.
- Fixed a set bonus issue with the witherbone armor
- Fixed a crashing bug with lodestars and putting a non phylactery item into is entity in area conditions
- Fixed amulet of the battlemage not counting spell in main hand and sword in offhand as valid
- Fixed a sword tagging issue with amulet of the battlemage where diamond swords weren't considered valid swords
- Fixed fire damage "on fire" bonus damage to not happen with the first cast where the target wasn't on fire
- Fixed a bug where thaumaturgic compasses couldn't re-search biomes
- Fixed the eldritch orb not rendering when equipped
- Fixed the reagent requirement for shatter
- Fixed an issue where constructs wouldn't patrol properly
- Fixed an issue where constructs on guard wouldn't snap to their closest guard point properly if the marked point was not accessible
- Fixed constructs using buckets and bottles on blocks
- Fixed cone block targeting
- Fixed an issue with the practitioner's pouch not properly activating pre-placed rituals made of chalk and not metal runes
- Fixed an issue with freshly spawned constructs not properly calculating affinity boosts
API
- Added new event, ConstructEatItemEvent
- Most construct events have been updated to take and return an IConstruct<> instance rather than an Entity instance. The exception is the Construct Fluid Spray event, which can also be triggered by players. As such it remains LivingEntity.
- Added 2 new animus block tags for no friction and no fall damage
- Renamed several item classes to no longer use the word "Item" in their prefix. For instance, ItemPractitionersPouch -> PractitionersPouch. This will break addons that reach outside the API using these items. This does not affect recipes or datapacks, just in-code identifiers.
- Added a config value to show the h/v mutex of runescribing recipes in the runescribing gui, making adding new ones much easier.
- Fixed an issue with new Faction gui registrations
Files
Metadata
Release channel
ReleaseVersion number
3.1.0.5Loaders
Game versions
1.20.1Environment
Client and server, required on both
Downloads
1735Publication date
March 8, 2025 at 8:47 PMPublisher
Mithion
Owner






