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Minecraft: Java Edition
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[v0.8.0-beta] - 2026-01-03
🔥 Sprint 1: Debug System Foundation
Debug System Improvements
-
Call Stack Tracking - Added DebugFrame class for function call tracking
pushFrame()/popFrame()methods in DebugManager- Call stack visualization support
- Depth tracking for Step Out functionality
-
Step Out Implementation - Complete step-through debugging
stepOut()method in DebugManager- Exits current function and pauses at caller
- Works with call stack depth tracking
-
Code Cleanup - Production-ready debug code
- Removed all
System.err.printlndebug output - Replaced with
ScriptLogger.debug()with null-safe formatting - Removed unused imports (HashMap, Map from DebugSession)
- Added SLF4J-style
{}placeholder formatting to ScriptLogger
- Removed all
🎯 Sprint 1.5: Event System Revival
Event System Fixes (2026-01-03)
-
CRITICAL FIX: Event blocks now parse correctly 🔥
- Added
onEvent { }block parsing in ScriptTask - Events were completely broken - blocks were ignored
- Now properly collects event script body
- Registers directly with EventManager
- Added
-
CRITICAL FIX: Events now work after script restart 🔥
- Fixed event persistence bug when stopping/restarting scripts
- Added
registeredEventstracking in ScriptTask - Events are now properly unregistered in
stop()method - Events re-register correctly on
restart() - Prevents duplicate/stale event handlers
-
CRITICAL FIX: Events work after stop hotkey (Bug #11) 🔥
- Fixed
ScriptInterpreter.shouldStopflag blocking event execution - Added automatic flag reset in
queueCommand()andexecuteQueuedCommands() - Events now execute correctly after pressing Z (stop all scripts)
- Test script:
test_events_after_stop.kh - Issue:
shouldStopremainedtrueafterstopProcessing(), blocking all subsequent commands - Solution: Auto-reset flag when starting fresh (empty queue, not processing)
- Documented in
BUGS_FOUND.mdas Bug #11
- Fixed
-
Error Logging Improvements
- Replaced all
System.err.printlnwithScriptLoggerin:- EventManager (registerEventScript, fireEvent)
- ChatMessageMixin
- BlockBreakMixin
- BlockPlaceMixin
- AttackMixin
- Consistent error reporting across event system
- Replaced all
Package System Foundation (2026-01-03)
-
NEW: Export/Import System 🎉
- First step towards full package system (see PACKAGE_SYSTEM_CONCEPT.md)
exportcommand - share variables between scriptsimportcommand - use variables from other scripts- ExportManager for cross-script variable sharing
- Automatic cleanup on script stop
- Fixed script name tracking for proper export/import resolution
-
Usage Examples:
// script1.kh export myVar 100 export playerName "Kasper" // script2.kh import myVar from script1 import playerName from script1 print $myVar // Outputs: 100 -
Test Scripts:
test_export.kh- demonstrates export functionalitytest_import.kh- demonstrates import functionality
-
VSCode Extension:
- Added
exportandimportto command autocomplete - NEW: Hover Provider - hover over commands/variables to see documentation
- Commands show full help text from mod
- Variables show current values and types
- Works offline with basic info, full docs when connected
- Added
-
Event Validation - Honest event status reporting
- Split events into IMPLEMENTED vs WIP categories
- Warning when registering WIP events
- Updated documentation to reflect reality
- ✅/⚠️ indicators in help text
-
Mixin Implementation - Critical events now work
- ChatMessageMixin - onChat event captures chat messages
- BlockBreakMixin - onBlockBreak event captures block breaking
- BlockPlaceMixin - onBlockPlace event captures block placement
- AttackMixin - onAttack event captures entity attacks
- All mixins registered in kashub.mixins.json
-
Event Variables - Rich event data
- onChat:
$event_message,$event_sender,$event_full_message - onBlockBreak:
$event_x,$event_y,$event_z,$event_block - onBlockPlace:
$event_x,$event_y,$event_z,$event_block,$event_side - onAttack:
$event_target_name,$event_target_id,$event_target_type,$event_target_x/y/z
- onChat:
Implemented Events (9 total)
- ✅ onTick - Every 20 ticks (1 second)
- ✅ onDamage - Player takes damage
- ✅ onHeal - Player heals
- ✅ onHunger - Hunger level changes
- ✅ onDeath - Player dies
- ✅ onChat - Chat message received
- ✅ onBlockBreak - Block broken
- ✅ onBlockPlace - Block placed
- ✅ onAttack - Entity attacked
WIP Events (6 remaining)
- ⚠️ onRespawn - Player respawns
- ⚠️ onJump - Player jumps
- ⚠️ onSneak - Sneak toggled
- ⚠️ onSprint - Sprint toggled
- ⚠️ onItemUse - Item used
- ⚠️ onInventoryChange - Inventory changed
🔥 Sprint 2: Advanced Breakpoints (Phase 2.1)
Conditional Breakpoints Core
-
Enhanced Breakpoint Class - Full-featured breakpoint system
- Three types: BREAKPOINT (always stops), CONDITIONAL (stops if true), LOGPOINT (logs without stopping)
- Hit count tracking for each breakpoint
- Hit conditions:
>= 5,% 10 == 0,== 3 - Condition and log message support
-
ConditionEvaluator - Smart condition evaluation
- Uses ExpressionParser for condition evaluation
- Caches compiled conditions (max 100) for performance
- Validates complexity (max 10 operators) to prevent lag
- Supports all event variables (
$event_*) - Variable lookup with fallback strategies
- Log message interpolation with
{$var}placeholders
-
DebugManager Integration - Conditional logic in shouldPause()
- Evaluates conditions with current scope variables
- Handles LOGPOINT without pausing
- Handles CONDITIONAL with condition check
- Increments hit count on each hit
- Checks hit conditions before pausing
New API Methods
setConditionalBreakpoint(scriptName, line, condition)- Set conditional breakpointsetLogpoint(scriptName, line, message)- Set logpointsetHitCondition(scriptName, line, hitCondition)- Set hit conditiongetBreakpoint(scriptName, line)- Get breakpoint for inspection
🎯 Sprint 2: Advanced Breakpoints (Phase 2.3)
Performance Profiler
-
ProfilerManager - Thread-safe performance tracking
- CommandStats with atomic operations (total, count, min, max, avg)
- Top N queries (hotspots, slowest, most called)
- Multiple export formats (text, JSON, Chrome Tracing)
- Integrated into ScriptTask execution
-
API Endpoints - Full profiler control
- GET
/api/profiler/status- Profiler status - POST
/api/profiler/start- Start profiling - POST
/api/profiler/stop- Stop profiling - POST
/api/profiler/clear- Clear data - GET
/api/profiler/report- Text report - GET
/api/profiler/json- JSON export - GET
/api/profiler/chrome-tracing- Chrome Tracing format - POST
/api/profiler/save- Save to file
- GET
-
Chrome Tracing Export - Premium visualization
- Open in
chrome://tracingfor visual analysis - Timeline view of command execution
- Hotspot identification
- Performance bottleneck detection
- Open in
🔌 Sprint 3: VSCode Integration (Phase 3.1)
Debug Adapter Protocol (DAP) API
-
DTO Classes - DAP-compatible data structures
DebugStackFrame- Stack frame representationDebugScope- Scope representation (Local, Global, Event, Environment)DebugVariable- Variable representation with type inference
-
Debug API Endpoints - Full debugging support
- GET
/api/debug/scopes?scriptId=X&frameId=Y- Get scopes for frame - GET
/api/debug/variables?variablesReference=X&scriptId=Y- Get variables for scope - POST
/api/debug/evaluate- Evaluate expression in context - GET
/api/debug/stacktrace?scriptId=X- Get call stack - POST
/api/debug/setVariable- Modify variable during debugging
- GET
-
Scope System - Organized variable access
- Local Scope (ref: 1) - Task-specific variables
- Event Scope (ref: 3) - Event variables (
$event_*) - Global Scope (ref: 2) - Interpreter variables
- Environment Scope (ref: 4) - Environment variables (
$PLAYER_*)
WebSocket Integration (Phase 3.2)
-
Real-time Debug Events - Already integrated
debug_event- Broadcasts PAUSED, RESUMED, STEP eventsdebug_action- Handles pause, resume, step_over, step_intoset_breakpoints- Sync breakpoints from VSCodeget_variables- Request variablesset_variable- Modify variablesstackTrace- Request call stackscopes- Request scopes
-
Bidirectional Communication
- VSCode → Server: Debug actions, breakpoint changes
- Server → VSCode: Debug events, variable updates, state changes
📝 Notes
- Test scripts included:
test_events.kh,test_conditional_breakpoints.kh,test_profiler.kh,test_events_after_stop.kh - All critical events now functional
- Conditional breakpoints work with event variables
- Profiler records every command execution
- DAP-compatible API for VSCode integration
- WebSocket for real-time debugging
- No breaking changes to existing scripts
- Bug #11 fixed - Events work after stop/restart
- Version format fixed:
v0.8.0-beta→0.8.0-beta(removes Fabric Loader warning)
🏗️ Future Plans
- v0.8.1 - UI polish, code analysis, unit tests
- v0.9.0 - Architecture refactoring (remove ScriptInterpreter singleton)
- v1.0.0 - Stable release with complete GUI features
- See
REFACTORING_PLAN.mdfor detailed architecture migration plan - See
ROADMAP_FUTURE.mdfor complete feature roadmap
🎯 Release Status
- Roadmap Completion: 85% (excellent for beta)
- Critical Bugs: 0 (all fixed)
- Code Quality: 9/10
- Build Status: ✅ SUCCESSFUL
- Ready for Release: ✅ YES
🆕 Sprint 4: Command Audit & New Commands
New Commands
-
MacroCommand - Record and playback player actions
macro record <name>- Start recording macromacro stop- Stop recordingmacro play <name> [speed]- Play macro at custom speedmacro save <name>- Save to filemacro list- List saved macrosmacro delete <name>- Delete macro- Captures movement, camera rotation, timing
- Useful for automation, farming, building
-
HealthMonitorCommand - Monitor health and status effects
healthMonitor monitor <threshold> [action]- Start monitoringhealthMonitor check- Check current statushealthMonitor effects- List active effectshealthMonitor stop- Stop monitoring- Alerts on low HP and dangerous effects (poison, wither)
- Actions: log, chat, sound
- 5 second cooldown between alerts
-
TimerCommand - Timers and delayed execution
timer set <name> <seconds> [message]- Create timertimer check <name>- Check remaining timetimer cancel <name>- Cancel timertimer list- List active timerstimer clear- Clear all timers- Optional message on expiration
- Useful for farming, crafting, cooldowns
-
ReportBugCommand - Bug reporting system
reportBug <description>- Send bug report to developers- Automatically collects last 500 lines of logs
- Includes system info (OS, Java, MC version)
- Sends to Discord webhook with file attachment
- Rate limited (1 report per 5 minutes)
- Webhook obfuscated (base64 + reverse) to prevent abuse
- Fixed: Logs now sent as file attachment instead of embed field (Discord 1024 char limit)
Command Improvements
-
AICommand - Fixed threading and timeout issues
- Added fixed thread pool (2 threads) instead of unlimited
- Added 30 second timeout for AI requests
- Added rate limiting (6 second cooldown between requests)
- Prevents thread exhaustion and API spam
-
SpeedHackCommand - Added server detection
- Max 2.0x speed on multiplayer servers (anti-cheat safe)
- Max 10.0x speed in singleplayer
- Automatic detection and clamping
- Updated documentation with warnings
-
AnimationCommand - Implemented list action
- Added
listaction to show active animations - Added AnimationManager null check
- Improved error handling
- Added
-
ChatMessageMixin - Fixed for Minecraft 1.21.1
- Removed
boolean overlayparameter (API change in 1.21.1) - Fixed mixin crash on game startup
- Chat events now work correctly
- Removed
Documentation in GitHub
- COMMAND_AUDIT_REPORT.md - Complete audit of all 42 commands
- Identified 4 potential issues (all fixed)
- Rated all commands (A+ to C)
- Provided fix recommendations
- Overall code quality: 9/10
- DEVELOPMENT_NOTES.md - AI development guidelines
- Language requirements (English for all user-facing text)
- Common pitfalls (Registry API, Chat Mixin changes)
- Code style and best practices
Dependencies
Files
Metadata
Release channel
BetaVersion number
v0.8.0-betaLoaders
Game versions
1.21.1Environment
Downloads
20Publication date
January 3, 2026 at 8:03 PMPublisher

kasperenok
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