Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 7 months ago
Updated 6 months ago
Changelog
FlowTech 1.1.0 - Mob Spawn update
New Features
Mob Spawning
- Gloom Spores
- Rare drops from hostile mobs that convert dirt to Dark Dirt
- 2 uses per spore, converts 5x5 area
- Only works in low light (≤7 light level)
- 1% drop chance from 19+ hostile mob types
- 30% chance in certain loot chests
- Guaranteed drops from boss mobs (Warden, Wither, Ravager)
- Dark Dirt
- Accelerated hostile mob spawning blocks
- Spawns up to 12 hostile mobs per 16x16 area
- Works in light level ≤2, ignores player proximity
- Reverts to dirt in bright light/sunlight (with 10-second delay)
- Cannot be obtained through normal means - only via Gloom Spores
- Glimmer Sprouts
- Rare drops from passive mobs that convert dirt to Glimmer Grass
- 2 uses per sprout, converts 5x5 area
- Only works in bright light (≥7 light level)
- 1% drop chance from 16+ passive mob types
- 30% chance in certain loot chests
- Guaranteed drops from boss mobs (Ender Dragon, Elder Guardian, Iron Golem)
- Glimmer Grass
- Accelerated passive mob spawning blocks
- Spawns up to 12 passive mobs per 16x16 area
- Works in light level ≥7, ignores player proximity
- Beautiful purple particle effects
- Reverts to dirt in darkness (with 10-second delay)
- Cannot be obtained through normal means - only via Glimmer Sprouts
Mob Catcher
- Capture and release any non-boss mob with Shift+Right-click
- Boss mob immunity (Wither, Ender Dragon, Elder Guardian, Ravager, etc.)
GUI Overhaul
Collector
- Massive interface redesign
- 45 output slots (up from previous smaller grid)
- Removed redundant side extraction config for cleaner interface. Extraction is now default from any side
Controller Void Filter
- Consistent spacing and visuals
Technical Improvements
Performance & Stability
- Caching for collection areas and pickup ranges
- NBT migration handles inventory size changes gracefully for the new Collector block inventory size
Attack Pad Enhancements
- Enderman Teleport Blocking - Attack Pads now prevent Endermen from teleporting away
New Blocks & Items
Decorative Blocks
- Dark Glass
- Blocks light transmission while maintaining transparency
- Explosion immune
- Glimmer Lamp
- Light level 15 with attractive design
Configuration
Gloom Spore/Dark Dirt Settings
- Conversion area size (default: 5x5)
- Uses per spore (default: 2)
- Light level thresholds for conversion and spawning
- Mob spawn count per area (default: 12)
- Check intervals and reversion delays
- Particle effect toggles
Glimmer Sprout/Glimmer Grass Settings
- Conversion area size (default: 5x5)
- Uses per sprout (default: 2)
- Light level thresholds for conversion and spawning
- Mob spawn count per area (default: 12)
- Check intervals and reversion delays
- Particle effect toggles
Performance Controls
- Configurable tick intervals for all systems
- Mob count limits to prevent server lag
- Optional feature toggles for server customization
Bug Fixes
- Zombie Pathfinfing fix: Resolved zombie pathfinding issues with Attack Pads
Files
Metadata
Release channel
ReleaseVersion number
1.1.0Loaders
Game versions
1.21.1Environment
Client and server, required on both
Downloads
212Publication date
July 23, 2025 at 10:51 PMPublisher

blocklogicmodding
Member


