Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
Creators
Details
Licensed MIT
Published 2 years ago
Updated 2 months ago
Changelog
Changes
- Crítical: Modified
OpenersNBT save/loading. It works as a list of strings now, to avoid issues with larger UUIDs strings.
NOTE: The old code was left in place to deserialize this NBT key for compatibility reasons. It is recommended to load the chunks containing loot balls already generated to be updated to the new system. This may be removed in the future.
- Removed
perPlayerLootBallsconfig. It was redundant and now loot balls can only be opened 1 time per player by default.
NOTE: In single player worlds, loot balls have 1 use by default, and loot balls will be destroyed when used. In multiplayer worlds, the new
ignoreLootBallUsessetting must be changed totrueso that everyone can claim the loot (see below) or adjust thenaturalLootBallUsessetting to allow more than 1 use in natural loot balls.
- Replaced
ignorePerPlayerLootBallUsesconfig withignoreLootBallUsesconfig. Whentrue, the remaining uses of a loot ball will be ignored (infinite uses), but will still be limited to 1 loot per player. Defaults tofalse. - Added
randomizeAfterUseconfig. Whentrue, loot balls with an assigned loot table (like the natural ones) will grant random loot to each player. Iffalse, all players will get the same loot. Defaults totrue. - Updated the docs.
Fixes
- Fix:
InfiniteNBT tag in loot balls ignoresOpenersNBT.
Files
Metadata
Release channel
BetaVersion number
1.1.4Loaders
Game versions
1.20.1Environment
Client and server, required on both
Downloads
114138Publication date
June 11, 2024 at 1:43 AMPublisher
Ripio
Owner




