Compatibility
Minecraft: Java Edition
1.21.6–1.21.11
Platforms
Supported environments
Creators
Details
Licensed CC0-1.0
Published 6 months ago
Updated 2 weeks ago
Changelog
v3.0.0
- WARNING: Overly-Realistic is now on version v3.0.0, and as such, is no longer compatible with worlds/servers made in/with any prior versions!
- If you wish to play with v3.0.0+ versions of Overly-Realistic, please create a new world or stick to previous Overly-Realistic versions
- Updated the "old version" warning screen to reflect the new version change
- The "old version" warning screen will now pop up with worlds created in v2.x.x versions aswell as v1.x.x ones
- Updated Overly-Realistic to minecraft version 1.21.11
- The starting message has now been slightly changed
- The Overly Realistic Base Resources resource pack has been integrated into Overly-Realistic
- Previously, this meant the use of a resource pack was optional, and the project would support vanilla assets for its own content, this is no longer the case
- For the mod version of Overly-Realistic, all of the mod's assets is integrated into itself, for the datapack version, users will still need to manually download the resource pack and apply it
- All items and blocks added by Overly-Realistic now use translation keys
- This allows all items/blocks' names to be translated into different languages and allows them to be more dynamic
- All items and blocks added by Overly-Realistic now use the item_model component for item definitions
- Anvils are now crafted with 7 iron ingots instead of 4 iron ingots and 3 iron blocks
- Changed the item names used by water bottles and waterskins
- These items' names will now appear as their normal names ("Water Bottle" / "Waterskin"), but will be followed by a gray suffix such as "[Clean]" or "[Dirty]"
- Various blocks now use more modular models
- Placed basket blocks now support their own textures and models under the overlyrealistic namespace
- Tanning racks, mortars, wooden drums, dry tinder, and preparation plates now support their own textures and models as a singular model
- Dry tinder blocks' sticks are now able to use their own models
- Baskets' waters are now able to use more modular models
- Baskets' additionals are now able to use more modular models
- Blood splatters are now able to use modular models
- The player will now receive a HUD overlay when equipping a helmet
- This overlay is displayed as a black, semi-blurry, figure of a helmet, similarly to the pumpkin blur overlay
- Certain helmets use different textures for their overlays
- This applies to the following pieces of armor:
- Leather helmet
- Iron helmet
- Copper helmet
- Reinforced iron helmet
- Diving helmet
- Tanning racks have been renamed. They are now referred to as "wooden racks" and their names are now their wood type + "rack" (ie. Oak Rack , Spruce Rack , Birch Rack , etc)
- Items that increase the player's reach will now display such information in their tooltips
- This appears just like other attribute modifiers, as the dark green text on the bottommost part of the tooltip
- This applies to the following items:
- Sticks
- Bones
- All tools (swords, axes, spears, pickaxes, shovels, hoes)
- All tools except for swords and spears have had their held reach decreased
- Sticks and bones now have attack damage modifiers
- Sticks have +0.25 attack damage, while bones have +0.65 attack damage
- This is displayed in the items' tooltips
- Snow boots now give the user +6 heat
- The movement speed increase given to players by boots is now done per-item through modifiers instead of being done internally
- As such, boots will now display the speed increase in their tooltips
- The amount of movement speed increase that is given to the player has also been changed, previously, it would be +0.01 movement speed if the player was wearing any boot, now, it is a percentage value, and is dynamic; changing depending on the type of boots
- The speed modification values of each set of boots is detailed below:
- Leather boots -> Before: 0% speed / Now: +10% speed
- Chainmail boots -> Before: -8% speed / Now: -1% speed
- Copper boots -> Before: -12% speed / Now: -2% speed
- Iron boots -> Before: -15% speed / Now: -5% speed
- Snow boots -> Before: 0% speed / Now: +8% speed
- Tools created through tool handles now receive specific data depending on the materials used to create them
- It is now possible to skip the adhesive step on tool handle crafts by interacting with the tool handle with an empty hand
- The text displayed above tool handles will now inform you if the current step is required or optional
- Changed how players are supposed to acquire sharpened sticks
- When holding down the use button (by default, right click) with a sharpened flint in hand, the player will be able to use it. If the player also happens to have a stick on their other hand, they will begin sharpening it
- When sharpening a stick with a sharpened flint, sounds will play and particles will be displayed. After a while, the stick will turn into a sharpened stick
- Subsequently, the old sharpened stick recipe has been removed
- Wooden tool handles now add +10 max durability to tools crafted with the handle, instead of +0
- A "Crude Handle" can be crafted with a piece of hide of any type, alongside a stick, on crafting slots (either inside the inventory or on crafting tables)
- Crude handles take the role of the wooden handle previous to this update, as an early game tool handle to be able to craft tools with
- Sharpened flint items can no longer be used instead of flint in recipes
- The recipe for the flint flake item now only requires 2 flint instead of 4
- Changed how players are supposed to acquire stone tools
- When holding down the use button (by default, right click) with a sharpened flint in hand (whilst not holding a stick) will allow you to rotate it; the sharpened flint has 4 possible rotations: up, left, down, and right
- Sharpened flint items can be knapped just like flint flakes, through hitting stone/stone-adjacent blocks, and waiting for the power to scale by cycling through the colors on the percentage value shown on screen
- When knapping sharpened flint to 100%, the rotation of the sharpened flint will be stored on the item (you can see this by hovering your cursor above the item!)
- When knapping a sharpened flint item 4 times, the game will attempt to craft the sharpened flint into a stone tool head, different combinations of rotations will allow you to craft different types of stone tool heads
- The recipes for each stone tool head is detailed below:
- Stone axe head: left, down, up, left
- Stone pickaxe head: left, right, left, right
- Stone knife head: up, down, up, down
- As seen above, only 3 stone tools are able to made with flint; shovels need to be made with wood, and hoes need to be made with metals
- Stone swords have also been replaced. Only stone knifes are able to be made, which act differently from the normal stone sword (see more details below)
- The recipes for each stone tool head is detailed below:
- Disabled the wooden hoe recipe
- Stone swords have been replaced with stone knifes
- Stone knifes are faster than usual swords, however, they also provide less entity/block reach and do slightly less damage
- Stone hatchets have been replaced by stone axes
- The old stone hatchet's log-stripping functionality has now been given to the stone axe
- Stone hatchets are no longer craftable with preparation plates (players now need to knap a sharpened flint into a stone axe head and craft a stone axe by using the tool head alongside a tool handle)
- Reduced stone axes' attack damage modifier slightly
- Removed the vanilla stone tool recipes
- When crafting a tool through a placed tool handle, the tool's durability is now increased depending on the user's blacksmithing level
- A semi-randomized value is added on top of the tool's durability, this value is dependent on the blacksmithing level of the player that crafted the tool
- The increase value that is added upon the tool's durability is detailed below:
- Blacksmithing 1: +10-20
- Blacksmithing 2: +40-70
- Blacksmithing 3: +100-200
- Blacksmithing 4: +250-450
- Blacksmithing 5: +500-1200
- The old wooden spear has now been replaced by the vanilla wooden spear, with a few changes
- When the user holds down their use keybind (by default, right click) spears will now be able to be aimed with and thrown, similarly to the old wooden spear or tridents (this applies to all spears!)
- Due to this change, the wooden spear now has a higher amount of durability (used to be 32, now its 58)
- Spears can now be thrown from the offhand
- Modularized the functionality for items being held down and used
- Spears are now thrown much more accurately
- Changed the trajectory that spears take when flying
- Spears no longer get a massive decrease in horizontal velocity after flying for a while
- Spears' trajectories are now a lot more arch-like
- Thrown spear damage is now dependent on what type of spear was thrown
- A spear's "thrown spear damage" is now displayed in their tooltip
- Each spear's thrown damage is detailed below:
- Wooden spear: 7.25
- Stone spear: 12.5
- Copper spear: 15.0
- Iron spear: 18.5
- The particles displayed and sounds played by the spear colliding with an entity/block is now also dependent on the type of spear used
- The vanilla spear recipes have been disabled
- Stone, copper, and iron spears can now be made through spear heads
- Spear heads are just like any other tools heads, though, they are used for crafting spears
- A stone spear head can be knapped from sharpened flint through the following sequence: down, up, left, right
- A "spear head" clay mold can now be made from a clay mold, it can be hardened and used just like every other clay mold (copper spear heads are made through this)
- Iron spear heads can be forged from wrought iron, its forged through the following sequence: downwards force / horizontal force / vertical force / complete
- Changed the icons of several displayed texts
- Changed the icon of the text displayed by interacting with placed heated blooms
- Changed the icon of the text displayed by interacting with fire starters
- Changed the icon of the text displayed by forging a heated iron tool with a forging hammer
- Changed the icon of the text displayed by knapping a flint flake
- Spears' attack damage has been slightly increased and their attack speed have been slightly decreased
- When placing a stripped log into a crafting table setup, the log type displayed will now be the same as the one the player was carrying, instead of always being an oak stripped log
- Adding clay to a crafting table setup no longer adds a clay block model to the crafting table, instead, it will now simply display clay particles around the table
- Expanded upon the hunger system
- Players now lose hunger through out time, even if they aren't doing anything specifically
- Players of larger sizes will get their hunger decreased quicker
- If a player is at full hunger and full saturation, and their size is average or smaller, they will begin starving after ~60 minutes (~1 full day), or ~50 minutes if the player is wearing heavy armor pieces (such as iron or reinforced iron)
- Players will now lose hunger when walking
- 1.0 exhaustion is added onto the player for every 100 blocks walked
- If a player is at full hunger and full saturation, they will need to walk 8,000 blocks to begin starving
- Rehauled how players lose hunger due to regeneration
- Players now lose more hunger when jumping
- Players will now lose hunger when rowing a boat
- Half a hunger icon is decreased for every 400 blocks rowed
- If players have certain bad stats (if they're under extreme temperature, on low vitality, low on carbs/proteins/fats) they will lose hunger quicker
- Players' movement speed and attack speed are now dependent on their hunger
- The worse/lower your hunger, the slower your movement and attack speeds will be
- Players can now have the "hungry" and "starving" statuses, which are shown when the player is low on hunger
- Players now lose hunger through out time, even if they aren't doing anything specifically
- Removed juicy apples/juicy melon slices and integrated their functionalities into their vanilla item counterparts
- Eating melon slices will now increase players' thirst by 4-14 (this value is different from the old juicy melon slice value, which was previously 8-14)
- Eating apples will now increase players' thirst by 3-12 (this value is different from the old juicy apple value, which was previously 7-12)
- Tools now have dynamic textures that are dependent on what materials they have been made with
- These textures relate to the ingredients that were used to create the tool through placed tool handles
- This applies to: most swords, axes, shovels, pickaxes, hoes, and pickaxes
- This doesn't apply to wooden tools or tools that are not used for overly realistic (such as netherite/diamond/gold tools)
- Tweaked the textures of certain axes and pickaxes, so their tool heads stay inside the stick holding them
- The "Raw Bread" item has been renamed to "Dough"
- Added a texture to the bone flute
- When a thrown spear collides with glass, glass panes, tinted glass, or decorated pots, they may now break those blocks
- Thrown spears may now interact with blocks such as the bell or the target block, once colliding with such blocks
- Thrown spears now react to water much more realistically
- Removed the overhead camouflage and heavy camouflage items
- Future features are planned to replace these items
- The tribal mask now has its own proper model
- When interacting with a fire starter, the player will now be shown the fire starter time value decreasing
- Previously, the player was only shown what the value was at, at the time they interacted with the fire starter, and would not see it decreasing, even though it did
- Players in creative & spectator will no longer get their nutrients depleted
- Removed certain features from happening if the player is in creative mode, including:
- Their clothes becoming dirty
- Getting ill
- Having hallucinations due to low sanity
- Getting an increase/decrease on sanity
- Getting thirsty
- Getting decreased stamina
- The old "Hot" status has now been renamed to "Burning"
- Split up the "unwell" status into 3, this includes:
- "Dehydrated" -> shown if the player is between 0-25 thirst
- "Cold" -> shown if the player is between 1-20 temperature
- "Hot" -> shown if the player is between 80-99 temperature
- Most tools have had their block breaking effectiveness cut by half
- Iron tools, specifically, have had their effectiveness cut by ~33% instead of half
- The amount of time a shield stays disabled due to an axe attack is now dependent on the type of axe used
- Each type of axe, and how long they disable shields for, is detailed below:
- Wooden axe: 2s
- Stone axe: 3s
- Copper axe: 4s
- Iron axe : 5s
- Each type of axe, and how long they disable shields for, is detailed below:
- Stripping logs is no longer an immediate action
- All axes will now act like the old stone hatchet when stripping a log, meaning, the user now needs to hold down their use keybind while looking at a log, which will show the axe turning from side to side, and will display particles at the log, slowly stripping it
- The time it takes to strip a log with an axe is now dynamic, and depends on various factors
- The average log-stripping time has been increased, compared to previous updates
- If the log being stripped has a block above it, it will take 2.5x as long to strip it
- Copper and iron axes now strip logs faster than wooden or stone axes
- Copper axes make the process twice as fast, and iron axes make it 3x as fast
- Added the new "Reinforced Iron" armor set
- Reinforced armor pieces can be crafted in crafting tables by surrounding iron armor pieces with iron ingots
- Reinforced armor is slightly stronger than iron, but has increased weight, making the wearer move slower than they would with normal iron armor
- The new reinforced iron helmet replaces the old helmet going by the same name. It also now uses its own proper texture
- The wooden spoon now has its own proper texture (created by Achim2393)
- The meat stew now has its own proper texture
- Removed the old, crafting-slot-based, gunpowder recipe
- Hogs now use a new texture (created by Cowmoonist)
- Baskets' water is now displayed as brown when filled with dirty water and blue when filled with clean water
- The diving helmet now has its own proper item model (created by Achim2393)
- The diving helmet now has its own proper worn model
- Replaced the iron ingot requirement in the diving helmet recipe with a gold ingot
- Shears are now less effective when breaking vines, glow lichens, wool, and leaves
- Shears are now more effective when breaking cobwebs
- Replaced the vanilla shears item with the "Iron Shears"
- Added the new "Copper Shears" item
- Can be crafted with the same recipe as the iron shears but by replacing iron ingots with copper ones
- Shearing sheep is no longer instantaneous
- Players now need to hold down their 'use' key (by default, right click) when holding shears to slowly use them
- When using shears while looking at an unsheared sheep, the player will start shearing the sheep
- When shearing a sheep, the player will get a displayed percentage on their screen, showing how much the sheep has already been sheared
- The amount of time it takes to shear a sheep is dynamic, and depends on how big the sheep is; larger sheep take longer to shear
- When a sheep is getting sheared, wool particles will be displayed, they match the color of the sheep. Wool and shear snipping sounds are also played
- Iron shears are able to shear sheep quicker than copper shears
- Aggressive sheep can no longer be sheared
- Sheep now need to either be pacified (if they are wild sheep) or farm sheep before they are able to be sheared
- Sheep corpses can still be sheared, however
- The amount of wool dropped by sheep when getting sheared is now dynamic, and depends on their size
- The larger a sheep is, the more wool they will drop when sheared
- Spruce leaves are now able to drop vines
- Vines now drop more commonly
- Mules and donkeys are now considered secondary animals
- This means they are now able to become animal corpses upon dying, and are able to flee from players if they get too close
- Animals will now display sublte particles when getting tired from fleeing
- Copper tools are now able to harvest animal corpses
- Their effectiveness lays between iron and stone tools
- The sound played by putting a tool head onto a tool handle is now dependent on what type of tool head was placed
- Users wearing items on their heads will no longer get increased thirst due to sun exposure
- Player thirst should now get decreased slightly faster
- The feather crown has been temporarily removed
- This item will be re-added in a future update!
- Subsequently, the "Looking Fly" advancement has also been temporarily removed
- Piston & dispenser recipes have been temporarily removed
- These items will also be re-added in future updates!
- It now takes longer to regenerate health
- The "shear 10 sheep" requirement for the husbandry experience increase has now been changed
- You now need to shear 5 sheep to gain it
- Centralized ground marking operations
- Removed mushroom varieties
- This is a temporary change, they will be re-added in a future update
- Mushrooms can no longer be planted
- This is also a temporary change, it will be re-added in a future update
- Worsened attack damage from bad genes is no longer as debilitating
- Previous min value: -0.48 / current min value: -0.2
- Nerfed good attack speed genes and buffed bad genes of the same type
- Previous min value: -0.6 / current min value: -0.2
- Previous max value: +1.0 / current max value: +0.75
- Nerfed good sneaking speed genes and buffed bad genes of the same type
- Previous min value: -0.1 / current min value: -0.07
- Previous max value: +0.3 / current max value: +0.1
- Nerfed good entity interaction range genes and buffed bad genes of the same type
- Previous min value: -0.45 / current min value: -0.27
- Previous max value: +1.5 / current max value: +0.75
- Animal skulls can no longer be placed
- Eggs, blue eggs, brown eggs, and turtle eggs now stack to 8
- When sneaking, fall damage is now reduced by 10%
- Changed how fall damage is applied to players when falling into water
- At low heights, fall damage can be reduced by water (although not negated!), however, in tall heights, fall damage can be amplified if the player falls into water
- Players' heat will now be set to 100% if they are on fire
- The flint & steel recipe has been temporarily removed
- Flint and steel items will be re-added in a future update!
- Tool handles' in-world-tooltips now use translation keys
- Tools now have additional data to identify them as such
- Armor pieces now have additional data to identify them as such
- Animal skulls now have additional data to identify them as such
- Fixed spears being able to phase through walls and entities in certain situations
- Slightly optimized spear throwing
- Optimized spear operations
- Optimized all logic relating to basket usages
- Slightly optimized specific custom block interactions
- Optimized breaking and interacting with blocks added by Overly-Realistic
- Optimized animal death detection
- Optimized thrown-spear owner detections
- Optimized looping game logic
- Several game functionalities are now more spread out through various ticks
- Optimized tanning rack interactions
- Optimized thrown-spear collision detection
- Changed how Overly-Realistic's blocks handle interactions & breaking
- This is no longer globalized, instead, it now acts per-block
- Dry tinder blocks now only get broken if a player directly breaks them
- Dry tinder blocks now get turned into campfires even if a player interacts with it using a stick (as long as it already has 10 sticks and the player is not shifting)
- Optimized cave painting dyeing
- Optimized hygiene operations
- Optimized mortar interactions
- Optimized ground prop interactions
- Optimized rain/thunder operations
- Slightly optimized forging items from heated wrought iron
- Optimized the preparation plate functionality
- The following detection events are now done async:
- Player sprinting
- Player sneaking
- Player touching water
- Player getting dry
- Player being exposed to sky light
- Player falling
- Player standing on lily pads
- Player swimming
- Player being on the ground
- Player using a glass bottle
- Player being on fire
- Fixed having low mental health giving the player more intelligence instead of decreasing it
- Fixed tanning racks being dropped upon being broken when the player who broke it was in creative
- Fixed tanning racks tanning hide too quickly
- Fixed ocelot meat not dropping from ocelot corpses
- Fixed ocelot hide using cow hide textures
- Fixed certain blocks not being able to be placed next to other blocks
- Fixed being able to eat the various glue items
- Fixed players having a permanent speed buff after wearing boots
- Fixed golden equipment still being craftable
- Fixed ingredient items having weird rotations when being placed on iron and bone handles
- Fixed the baskets' water being transformed by nearby blocks
- Fixed players' stamina not being equal to their max stamina when spawning into a world
- Fixed secondary animals not being able to produce corpses when being killed
- Fixed getting hide not giving the player the "this is game" advancement
- Fixed tool handles not being in a recipe group
- Fixed players not receiving the waterskin recipe hint when getting hide
- Fixed not being able to strip logs if there was a leaf litter in the way
- Fixed sheep hide not having a proper model/texture
- Fixed players sometimes not getting wet when touching water
- Fixed players sometimes not taking fall damage when hitting water
- Fixed fall damage sometimes overflowing and not being applied to players when hitting water
- Added new function tags
- '#overly_realistic:general_loops/main_8t'
- '#overly_realistic:general_loops/main_11t'
- '#overly_realistic:general_loops/main_21t'
- '#overly_realistic:general_loops/main_101t'
- '#overly_realistic:general_loops/main_102t'
- '#overly_realistic:general_loops/main_99t'
- '#overly_realistic:general_loops/main_98t'
- '#overly_realistic:general_loops/main_6002t'
- '#overly_realistic:general_loops/main_6003t'
- '#overly_realistic:general_loops/main_5999t'
- '#overly_realistic:general_loops/main_9t'
- Added new advancements and changed current advancements to reflect the changes done in this update
- Added the "The Spectacle of an Iron Spear" advancement -> Forge an iron spear from wrought iron
- Added the "Smithed" advancement -> Craft an anvil
- Added the "The First Clothes" advancement -> Craft leather armor
- Added the "Proper Footwear" advancement -> Craft any type of boots
- Added the "Flipping It" advancement -> Rotate a sharpened flint
- Added the "Quick Knap" advancement -> Hit stone/stone-adjacent blocks with a sharpened flint
- Added the "Advent of the Stone Axe" advancement -> Knap a stone axe head
- Added the "Advent of the Stone Pickaxe" advancement -> Knap a stone pickaxe head
- Added the "Advent of the Stone Knife" advancement -> Knap a stone knife head
- Added the "Advent of the Stone Spear" advancement -> Knap a stone spear head
- Added the "The Creation of the Spear" advancement -> Create a spear head clay mold
- Added the "Spooky, Scary, Skeletons" advancement -> Get bones
- Added the "Dead Beauty" advancement -> Craft a bone flute
- Added the "Sheariously" advancement -> Craft copper shears
- Added the "Sheariously Better" advancement -> Craft iron shears
- The "The Pillar of War" advancement has had its description changed
- The "Can't Handle This" advancement and all its children have been moved into the "Stone Age" tab
- Changed the descriptions of the "Can't Handle This" advancements and all of its children
- Changed the description and icon of the "Evolving" advancement
- The "Evolving" advancement is now a child of the "The Advent of the Stone Axe" advancement
- The "World of Color" advancement is now a child of the "Crushing It" advancement
- Changed the description of the "The Pillar of Death" advancement
- Tweaked the description of the "Ancient Pastries" advancement
- Changed the description and requirements of the "A Proper Knight" advancement
- The description of the "Smashing Stones" advancement has been changed, and it is now a child of the "Advent of the Stone Pickaxe" advancement
- Changed the description and requirements of the "Opposable Thumbs" advancement
- The "Aztec Mining" advancement is now a child of the "Smashing Stones" advancement
- Tweaked the description of the "Let There be Light" advancement
- Fixed typo in the "Cooled Arsenal" advancement
- Made certain pieces of text in various advancements' descriptions enboldened with a different color
- (Note: While this is currently the case for various advancements, it isn't for many others. This will be changed in the future)
- Added an image to the "Technological Infancy" advancement tooltip
- The "Copper Age" advancement, that was previously a child of the "Smeltery" advancement, is now a child of the "The Advent of the Stone Pickaxe" advancement
Files
Metadata
Release channel
ReleaseVersion number
v3.0.0Loaders
Game versions
1.21.11Downloads
19Publication date
December 27, 2025 at 5:09 PMPublisher

Wilozyx
Member


